![]() R-5s, dog fight missiles, are best used at the start of combat when enemy weapons are being loaded. You seem to be conflating missiles in the real time dog fight phase with the "tactical" screen missiles. But when should I be firing them over the horizon at others? And at what? At towns? At radar contacts? The manual heavily hints not to fire nukes lightly, for fear of beginning a nuclear exchange but the game opens with the baddies nuking your capital so that doesn't make a lot of plot sense. I don't always remember to fit them but when I do they help a bit. ![]() Firing them from one of my craft in combat: fine, that's an ok opening strategy. Maybe some of you can clear some stuff up for me.įirstly: missiles. I see what reviewers and streamers are saying about under-tutorialisation but frankly the setting and the combat together are so compelling that I'm willing to wade in. My primary miscalculation was probably not buying enough fuel to allow me to leave a town when when radar defence started bleeping. I suppose that was the strike group I'd been dodging for a while. ![]() I got to a fleet HQ, found nukes but was found by 4 missle cruisers who utterly mullered me. I probably should have retried at least one of them but in the rush and surprise of winning I forgot to and stupidly clicked "continue". I was doing well but then had two consecutive hard victories after which I was down to to just 2-4 ships in pretty bad repair. Ok, first run ended in defeat at the 1st or 2nd floppy disk town depending on how you count.
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